Thursday, 19 February 2015

AGS Hour Timer Task

The other task I was given this week was a timer that warns the user if they have spent too long on the game (e.g. after an hour).

The user/ready story is: As Ann I want a Timer that recommends a player to rest so that there's no risk of me playing the game too long.

  • Estimated Time: 2 hours
  • Acceptance Criteria: every hour of constant game play remind the player the importance of taking a break.
  • Status: <Accepted>

AGS Music for Skiing Game Task

Aside from Scrum Master Duties, I was also tasked with finding/creating the music for the skiing gamemode.

The Ready/user story is: As Emma I would like music playing while Skiing so I have some nice music to work out to.

  • Estimated Time: 2 hours
  • Acceptance Critera: Background music for skiing game mode
  • Acceptance Criteria: Make sure the sound quality is clean/clear
  • Status <Accepted>

I AM THE SCRUM MASTER

So for this week I am the Scrum Mater for team Menuendo. I will be editing the sprint 1 and completed parts of the wiki located in the Git Repository. I have changed some of the ready/user stories so they now refer to the personas linked to this game and I have accepted work which meets their criteria. Those tasks have been moved to the completed section.  

Thursday, 12 February 2015

AGS Spawning Task

This was the next task I was supposed to do however, this was not possible during this weeks time frame. This was because the previous task had taken much longer than previously thought causing this task to be delayed until next week. We will discuss this task and decide whether I will keep working on it or if it will be given to another member of the team. 
The current ready/user story is: As a regular gamer I would like random spawning of the game sections so each play through is different
  • Estimated Time: 2 hours
  • Acceptance Criteria: Random spawning of course chunks
  • Acceptance Criteria: Chunks delete themselves when they go out of view
  • Acceptance Criteria: Game objects are reused when a chunk is deleted rather than being destroyed
  • Acceptance Criteria: Function to set the number of chunks that spawn to make a course
  • Status: Incomplete

ASG Course Chunks Task

This is one of my tasks for this week where I had to make chunks that will form the obstacle course of the game.
The ready/user story is: As an active individual I want sections of the game to differ so it is less monotonous (four modules with pre-defined obstacle locations)
  • Estimated Time: 4 hours
  • Acceptance Criteria: 4 course game objects with predefined obstacle positions
  • Acceptance Criteria: Prefab versions of each of the chunks
  • Acceptance Criteria: Each chunk edge lines up with every other chunk edge
  • Status: Accepted


Thursday, 5 February 2015

AGS tasks

Holy...I forgot I had this...

Anyway I am going to use this for all my Advanced Games Studies blog posts. I am working with team two (AKA team Menuendo) to make a wheelchair based Kinect game called "Wheelfit" using Unity.

For this week I have made a list of user stories for my group. The list is:


  • As a PE teacher I would like a dodgeball game mode so people who use wheelchairs can play physical activities
  • As a sports minister I would like to see sport idols who use wheelchairs as playable characters so people can play as their heroes from the Olympics
  • As a mother I would like a game that my wheelchair bound son can interact with so he can play a game  
  • As a nine year old girl I want to play a Kinect game with my able-bodied friends so I can have fun with them   
  • As a gamer I want to have a leader board system so I can see how well I have done when compared to others who play the game  
  • As a casual gamer I would like some Easter eggs in the game so we can see some jokes or funny features the team creating the game can think of to help enjoy the experience of the game  
  • As a fitness expert I would like to see a rating to see how much energy the user is using and how many calories they burn so we can see how much work we must do while playing the game   
  • As a woman in her forties I would like to be told when I should take a break from the game so I get a good amount of exercise before being told I should rest
  • As an RPG gamer I would like to have dialogue options when speaking to my instructor so it feels like they are telling me if I have done well or not 
  • As a runner I would like a daily objective/goal in the game so I can tell how far I am improving my fitness and give myself a target to hit every day when playing the game
I have delivered these to team Menuendo which have been accepted. Next we hope to group these tasks into what they represent and sort them to the personas linked to the GDD of WheelFit.

Monday, 14 April 2014

Events after the Game Jam.

So my team lost the Game Jam (you may have guessed :P) and we were all disappointed after working so hard to make our game. The actual idea was a world where Russia have decided to revert back to communism and have try to conquer Ukraine (not referencing any current world affairs what so ever...)! Although we lost, my team and I know what we did wrong and we will return to this event next year even hungrier for success. You cannot meet success without meeting failure first as they say!  

Anyway moving forward, MY PROJECT IS ALMOST DONE!!!! I have managed to make ten models for six different parts of the players ship. These parts are the body, head, wing(s), engine, weapon and tail. This means that there are one million different ships to give the player.
 Sorry, couldn't help myself :P. But seriously the models all get built into one ship that the player uses to play  GAR. Here are some example of ships you can get.



Now this is done, I can now write up the testing document so I can get people to test these player models and see what the reaction is to them. I can also start the dissertation part of the project...yay...

Now I do want to talk about a new game that is being developed right now that (in my opinion) will give twitter a whole new dimension of social interaction. This game is called Hashtag Dungeon developed by Sean Oxspring and Kieran Hicks. Hashtag Dungeon is a rogue-like dungeon crawler that uses twitter as a means of creating and designing dungeons for players to interact with.

Hashtag Dungeon have set a release date of the 4th of July for this so you will be able to make your own worlds soon. If you wish to learn more of this game, go on the website and have look for yourself here. Also each developer have their own twitter pages that you can follow. Click on the respected names for Sean Oxspring & Kieran Hicks twitter pages.

That's it for now, hopefully the next time I post my dissertation will be done (Hopefully). Until then, goodbye and have a look at Hashtag Dungeon. Trust me, its gonna be good!